Delphi Programming Guide
Delphi Programmer 

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Part I - Foundations
  Chapter 1 Delphi 7 and Its IDE
  Chapter 2 The Delphi Programming Language
  Chapter 3 The Run-Time Library
  Chapter 4 Core Library classes
  Chapter 5 Visual Controls
  Chapter 6 Building the User Interface
  Chapter 7 Working with Forms
Part II - Delphi Object-Oriented Architectures
  Chapter 8 The Architecture of Delphi Applications
  Chapter 9 Writing Delphi Components
  Chapter 10 Libraries and Packages
  Chapter 11 Modeling and OOP Programming (with ModelMaker)
  Chapter 12 From COM to COM+
Part III - Delphi Database-Oriented Architectures
  Chapter 13 Delphi's Database Architecture
  Chapter 14 Client/Server with dbExpress
  Chapter 15 Working with ADO
  Chapter 16 Multitier DataSnap Applications
  Chapter 17 Writing Database Components
  Chapter 18 Reporting with Rave
Part IV - Delphi, the Internet, and a .NET Preview
  Chapter 19 Internet Programming: Sockets and Indy
  Chapter 20 Web Programming with WebBroker and WebSnap
  Chapter 21 Web Programming with IntraWeb
  Chapter 22 Using XML Technologies
  Chapter 23 Web Services and SOAP
  Chapter 24 The Microsoft .NET Architecture from the Delphi Perspective
  Chapter 25 Delphi for .NET Preview: The Language and the RTL
       
  Appendix A Extra Delphi Tools by the Author
  Appendix B Extra Delphi Tools from Other Sources
  Appendix C Free Companion Books on Delphi
       
  Index    
  List of Figures    
  List of tables    
  List of Listings    
  List of Sidebars  

 
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What's Next?

In this chapter, we've explored some important form properties. Now you know how to handle the size and position of a form, how to resize it, and how to get mouse input and paint over it. You know more about dialog boxes, modal forms, predefined dialogs, splash screens, and many other techniques, including the funny effect of alpha blending. Understanding the details of working with forms is critical to proper use of Delphi, particularly for building complex applications (unless, of course, you're building services or web applications with no user interface).

In Chapter 8, we'll continue by exploring the overall structure of a Delphi application, with coverage of the role of two global objects: Application and Screen. I'll also discuss MDI development as you learn about more advanced features of forms, such as visual form inheritance. In addition, I'll discuss frames, which are visual component containers similar to forms.

In this chapter, I've also provided a short introduction to direct painting and to the use of the TCanvas class. More about graphics in Delphi forms can also be found in the bonus chapter "Graphics in Delphi", discussed in Appendix C.


 
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