Delphi Programming Guide
Delphi Programmer 

Menu  Table of contents

Part I - Foundations
  Chapter 1 – Delphi 7 and Its IDE
  Chapter 2 – The Delphi Programming Language
  Chapter 3 – The Run-Time Library
  Chapter 4 – Core Library classes
  Chapter 5 – Visual Controls
  Chapter 6 – Building the User Interface
  Chapter 7 – Working with Forms
Part II - Delphi Object-Oriented Architectures
  Chapter 8 – The Architecture of Delphi Applications
  Chapter 9 – Writing Delphi Components
  Chapter 10 – Libraries and Packages
  Chapter 11 – Modeling and OOP Programming (with ModelMaker)
  Chapter 12 – From COM to COM+
Part III - Delphi Database-Oriented Architectures
  Chapter 13 – Delphi's Database Architecture
  Chapter 14 – Client/Server with dbExpress
  Chapter 15 – Working with ADO
  Chapter 16 – Multitier DataSnap Applications
  Chapter 17 – Writing Database Components
  Chapter 18 – Reporting with Rave
Part IV - Delphi, the Internet, and a .NET Preview
  Chapter 19 – Internet Programming: Sockets and Indy
  Chapter 20 – Web Programming with WebBroker and WebSnap
  Chapter 21 – Web Programming with IntraWeb
  Chapter 22 – Using XML Technologies
  Chapter 23 – Web Services and SOAP
  Chapter 24 – The Microsoft .NET Architecture from the Delphi Perspective
  Chapter 25 – Delphi for .NET Preview: The Language and the RTL
       
  Appendix A – Extra Delphi Tools by the Author
  Appendix B – Extra Delphi Tools from Other Sources
  Appendix C – Free Companion Books on Delphi
       
  Index    
  List of Figures    
  List of tables    
  List of Listings    
  List of Sidebars  

 
Previous Section Next Section

Constructors

So far, to allocate memory for objects, I've called the Create method. This is a constructor— a special method that you can apply to a class to allocate memory for an instance of that class. The instance is returned by the constructor and can be assigned to a variable for storing the object and using it later. All the data of the new instance is set to zero. If you want your instance data to start out with specific values, then you need to write a custom constructor to do that.

Use the constructor keyword in front of your constructor. Although you can use any name for a constructor, you should stick to the standard name, Create. If you use a name other than Create, the Create constructor of the base TObject class will still be available, but a programmer calling this default constructor might bypass the initialization code you've provided because they don't recognize the name.

By defining a Create constructor with some parameters, you replace the default definition with a new one and make its use compulsory. For example, after you define

type
  TDate = class
  public
    constructor Create (y, m, d: Integer);

you'll only be able to call this constructor and not the standard Create:

var
  ADay: TDate;
begin
  // Error, does not compile:
  ADay := TDate.Create;
  // OK:
  ADay := TDate.Create (1, 1, 2000);

The rules for writing constructors for custom components are different, as you'll see in Chapter 9. The reason is that in this case you have to override a virtual constructor. Overloading is particularly relevant for constructors, because you can add multiple constructors to a class and call them all Create; this approach makes the constructors easy to remember and follows a standard path provided by other OOP languages in which constructors must all have the same name. As an example, I've added to the class two separate Create constructors: one with no parameters, which hides the default constructor; and one with initialization values. The constructor with no parameter uses as the default value today's date (as you can see in the complete code of the DataView example):

type
  TDate = class
  public
    constructor Create; overload;
    constructor Create (y, m, d: Integer); overload;

Destructors and the Free Method

In the same way that a class can have a custom constructor, it can have a custom destructor—a method declared with the destructor keyword and called Destroy. Just as a constructor call allocates memory for the object, a destructor call frees the memory. Destructors are needed only for objects that acquire external resources in their constructors or during their lifetime. You can write custom code for a destructor, generally overriding the default Destroy destructor, to let an object execute some clean-up code before it is destroyed.

Destroy is a virtual destructor of the TObject class. You should never define a different destructor, because objects are usually destroyed by calling the Free method, and this method calls the Destroy virtual destructor of the specific class (virtual methods will be discussed later in this chapter).

Free is a method of the TObject class, inherited by all other classes. The Free method basically checks whether the current object (Self) is not nil before calling the Destroy virtual destructor. Free doesn't set the object to nil automatically; this is something you should do yourself! The object doesn't know which variables may be referring to it, so it has no way to set them all to nil.

Delphi 5 introduced a FreeAndNil procedure you can use to free an object and set its reference to nil at the same time. Call FreeAndNil(Obj1) instead of writing the following:

Obj1.Free;
Obj1 := nil;
Note 

There's more on this topic in the section "Destroying Objects Only Once" later in this chapter.


 
Previous Section Next Section


 


 

Delphi Sources


Copyright © 2004-2024 "Delphi Sources" by BrokenByte Software. Delphi Programming Guide
ร๐๓๏๏เ ยส๎ํ๒เ๊๒ๅ   Facebook   ั๑๛๋๊เ ํเ Twitter