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Столкновение
//Кто нибудь знает более рациональный способ проверки столкновения
Image'ов? Var Direction:integer; //Здесь есть глобальная переменная Direction, отвечающая за направление движения (8-вверх, 2-вниз, 4-влево, 6-вправо) function TForm1.Collision(Image:TImage):string; var i:integer; begin for i:=0 to ComponentCount-1 do begin if (Components[i] is TImage) and (TImage(Components[i]).Name<>image.Name) then begin if (Image.Left+image.Width>TImage(Components[i]).Left) and (Image.Left<TImage(Components[i]).Left+TImage(Components[i]).Width) and (Image.Top+image.Height>TImage(Components[i]).Top) and (Image.Top<TImage(Components[i]).Top+TImage(Components[i]).Height) and (Direction=6) then begin image.Left:=TImage(Components[i]).Left-image.Width; result:=TImage(Components[i]).Name; exit; end; if (Image.Left<TImage(Components[i]).Left+TImage(Components[i]).Width) and (Image.Left+image1.Width>TImage(Components[i]).Left) and (Image.Top+image.Height>TImage(Components[i]).Top) and (Image.Top<TImage(Components[i]).Top+TImage(Components[i]).Height) and (Direction=4) then begin image.Left:=TImage(Components[i]).Left+TImage(Components[i]).Width; result:=TImage(Components[i]).Name; exit; end; if (Image.top+image.Height>TImage(Components[i]).Top) and (Image.top<TImage(Components[i]).top+TImage(Components[i]).Height) and (Image.left+image.Width>TImage(Components[i]).left) and (Image.left<TImage(Components[i]).Left+TImage(Components[i]).Width) and (Direction=2) then begin image.Top:=TImage(Components[i]).top-image.Height; result:=TImage(Components[i]).Name; exit; end; if (Image.top<TImage(Components[i]).top+TImage(Components[i]).Height) and (Image.top+image1.Height>TImage(Components[i]).top) and (Image.left+image.Width>TImage(Components[i]).left) and (Image.left<TImage(Components[i]).left+TImage(Components[i]).Width) and (Direction=8) then begin image.top:=TImage(Components[i]).top+TImage(Components[i]).Height; result:=TImage(Components[i]).Name; exit; end; result:='None'; end; end; end; |