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Старый 14.07.2007, 00:14
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Код:
{**** UBPFD *********** by delphibase.endimus.ru ****

>> Вращение изображения на заданный угол

 

Зависимости: Windows, Classes, Graphics

Автор:       Fenik, chook_nu@uraltc.ru, Новоуральск

Copyright:   Автор Федоровских Николай

Дата:        2 июня 2002 г.

**************************************************** }

 

procedure RotateBitmap(Bitmap: TBitmap; Angle: Double; BackColor: TColor);

type TRGB = record

      B, G, R: Byte;

    end;

    pRGB = ^TRGB;

    pByteArray = ^TByteArray;

    TByteArray = array[0..32767] of Byte;

    TRectList = array [1..4] of TPoint;

 

var x, y, W, H, v1, v2: Integer;

   Dest, Src: pRGB;

   VertArray: array of pByteArray;

   Bmp: TBitmap;

 

procedure SinCos(AngleRad: Double; var ASin, ACos: Double);

begin

   ASin := Sin(AngleRad);

   ACos := Cos(AngleRad);

end;

 

function RotateRect(const Rect: TRect; const Center: TPoint; Angle: Double): TRectList;

var DX, DY: Integer;

     SinAng, CosAng: Double;

   function RotPoint(PX, PY: Integer): TPoint;

   begin

     DX := PX - Center.x;

     DY := PY - Center.y;

     Result.x := Center.x + Round(DX * CosAng - DY * SinAng);

     Result.y := Center.y + Round(DX * SinAng + DY * CosAng);

   end;

begin

   SinCos(Angle * (Pi / 180), SinAng, CosAng);

   Result[1] := RotPoint(Rect.Left, Rect.Top);

   Result[2] := RotPoint(Rect.Right, Rect.Top);

   Result[3] := RotPoint(Rect.Right, Rect.Bottom);

   Result[4] := RotPoint(Rect.Left, Rect.Bottom);

end;

 

function Min(A, B: Integer): Integer;

begin

   if A < B then Result := A

            else Result := B;

end;

 

function Max(A, B: Integer): Integer;

begin

   if A > B then Result := A

            else Result := B;

end;

 

function GetRLLimit(const RL: TRectList): TRect;

begin

   Result.Left := Min(Min(RL[1].x, RL[2].x), Min(RL[3].x, RL[4].x));

   Result.Top := Min(Min(RL[1].y, RL[2].y), Min(RL[3].y, RL[4].y));

   Result.Right := Max(Max(RL[1].x, RL[2].x), Max(RL[3].x, RL[4].x));

   Result.Bottom := Max(Max(RL[1].y, RL[2].y), Max(RL[3].y, RL[4].y));

end;

 

procedure Rotate;

var x, y, xr, yr, yp: Integer;

     ACos, ASin: Double;

     Lim: TRect;

begin

   W := Bmp.Width;

   H := Bmp.Height;

   SinCos(-Angle * Pi/180, ASin, ACos);

   Lim := GetRLLimit(RotateRect(Rect(0, 0, Bmp.Width, Bmp.Height), Point(0, 0), Angle));

   Bitmap.Width := Lim.Right - Lim.Left;

   Bitmap.Height := Lim.Bottom - Lim.Top;

   Bitmap.Canvas.Brush.Color := BackColor;

   Bitmap.Canvas.FillRect(Rect(0, 0, Bitmap.Width, Bitmap.Height));

   for y := 0 to Bitmap.Height - 1 do begin

     Dest := Bitmap.ScanLine[y];

     yp := y + Lim.Top;

     for x := 0 to Bitmap.Width - 1 do begin

       xr := Round(((x + Lim.Left) * ACos) - (yp * ASin));

       yr := Round(((x + Lim.Left) * ASin) + (yp * ACos));

       if (xr > -1) and (xr < W) and (yr > -1) and (yr < H) then begin

         Src := Bmp.ScanLine[yr];

         Inc(Src, xr);

         Dest^ := Src^;

       end;

       Inc(Dest);

     end;

   end;

end;

 

begin

Bitmap.PixelFormat := pf24Bit;

Bmp := TBitmap.Create;

try

   Bmp.Assign(Bitmap);

   W := Bitmap.Width - 1;

   H := Bitmap.Height - 1;

   if Frac(Angle) <> 0.0

     then Rotate

     else

   case Trunc(Angle) of

     -360, 0, 360, 720: Exit;

     90, 270: begin

       Bitmap.Width := H + 1;

       Bitmap.Height := W + 1;

       SetLength(VertArray, H + 1);

       v1 := 0;

       v2 := 0;

       if Angle = 90.0 then v1 := H

                       else v2 := W;

       for y := 0 to H do VertArray[y] := Bmp.ScanLine[Abs(v1 - y)];

       for x := 0 to W do begin

         Dest := Bitmap.ScanLine[x];

         for y := 0 to H do begin

           v1 := Abs(v2 - x)*3;

           with Dest^ do begin

             B := VertArray[y, v1];

             G := VertArray[y, v1+1];

             R := VertArray[y, v1+2];

           end;

           Inc(Dest);

         end;

       end

     end;

     180: begin

       for y := 0 to H do begin

         Dest := Bitmap.ScanLine[y];

         Src := Bmp.ScanLine[H - y];

         Inc(Src, W);

         for x := 0 to W do begin

           Dest^ := Src^;

           Dec(Src);

           Inc(Dest);

         end;

       end;

     end;

     else Rotate;

   end;

finally

   Bmp.Free;

end;

end;

 
 

 

 

 

 

Пример использования:

Code:
 
RotateBitmap(FBitmap, 17.23, clWhite);
 

или

Код:
const

PixelMax = 32768;

 

type

pPixelArray = ^TPixelArray;

TPixelArray = array [0..PixelMax-1] of TRGBTriple;

 

procedure RotateBitmap_ads(SourceBitmap: TBitmap;

out DestBitmap: TBitmap; Center: TPoint; Angle: Double);

var

cosRadians : Double;

inX : Integer;

inXOriginal : Integer;

inXPrime : Integer;

inXPrimeRotated : Integer;

inY : Integer;

inYOriginal : Integer;

inYPrime : Integer;

inYPrimeRotated : Integer;

OriginalRow : pPixelArray;

Radians : Double;

RotatedRow : pPixelArray;

sinRadians : Double;

begin

DestBitmap.Width := SourceBitmap.Width;

DestBitmap.Height := SourceBitmap.Height;

DestBitmap.PixelFormat := pf24bit;

Radians := -(Angle) * PI / 180;

sinRadians := Sin(Radians);

cosRadians := Cos(Radians);

for inX := DestBitmap.Height-1 downto 0 do

begin

   RotatedRow := DestBitmap.Scanline[inX];

   inXPrime := 2*(inX - Center.y) + 1;

   for inY := DestBitmap.Width-1 downto 0 do

   begin

     inYPrime := 2*(inY - Center.x) + 1;

     inYPrimeRotated := Round(inYPrime * CosRadians - inXPrime * sinRadians);

     inXPrimeRotated := Round(inYPrime * sinRadians + inXPrime * cosRadians);

     inYOriginal := (inYPrimeRotated - 1) div 2 + Center.x;

     inXOriginal := (inXPrimeRotated - 1) div 2 + Center.y;

     if (inYOriginal >= 0) and (inYOriginal <= SourceBitmap.Width-1) and

     (inXOriginal >= 0) and (inXOriginal <= SourceBitmap.Height-1) then

     begin

       OriginalRow := SourceBitmap.Scanline[inXOriginal];

       RotatedRow[inY] := OriginalRow[inYOriginal]

     end

     else

     begin

       RotatedRow[inY].rgbtBlue := 255;

       RotatedRow[inY].rgbtGreen := 0;

       RotatedRow[inY].rgbtRed := 0

     end;

   end;

end;

end;

 

{Usage:}

procedure TForm1.Button1Click(Sender: TObject);

var

Center : TPoint;

Bitmap : TBitmap;

begin

Bitmap := TBitmap.Create;

try

   Center.y := (Image.Height div 2)+20;

   Center.x := (Image.Width div 2)+0;

   RotateBitmap_ads(

   Image.Picture.Bitmap,

   Bitmap,

   Center,

   Angle);

   Angle := Angle + 15;

   Image2.Picture.Bitmap.Assign(Bitmap);

finally

   Bitmap.Free;

end;

end;

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