
03.06.2010, 04:42
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Начинающий
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Регистрация: 09.11.2009
Сообщения: 145
Репутация: 238
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Можно еще вот так.
Код:
unit Unit2;
interface
type
TPoint = class
end;
TVector3i = class(TPoint)
X1, X2, X3: Integer;
end;
TVector4i = class(TPoint)
X1, X2, X3, X4: Integer;
end;
TSingle = class(TPoint)
X1: Single;
end;
TPointClass = class of TPoint;
TBaseLocations = class
FClassIndex: Integer;
Location : array of Integer;
Name: array of ^string;
Value: array of TPoint;
procedure SetLengthFor(NewLength: Integer);
destructor Destroy; override;
end;
TInteger3Locations = class(TBaseLocations)
constructor Create;
end;
TInteger4Locations = class(TBaseLocations)
constructor Create;
end;
TFloat1fLocations = class(TBaseLocations)
constructor Create;
end;
var
PointsClasses: array [1..3] of TPointClass = (TVector4i, TVector3i, TSingle);
implementation
{ TBaseLocations }
destructor TBaseLocations.Destroy;
var
I: Integer;
begin
for I := Low(Value) to High(Value) do
Value[i].Free;
inherited;
end;
procedure TBaseLocations.SetLengthFor(NewLength: Integer);
var
I: Integer;
begin
SetLength(Location, NewLength);
SetLength(Name, NewLength);
SetLength(Value, NewLength);
for I := 0 to NewLength - 1 do begin
Value[i] := PointsClasses[i].Create;
New(Name[i]);
end;
end;
{ TInteger3Locations }
constructor TInteger3Locations.Create;
begin
FClassIndex := 2;
end;
{ TInteger4Locations }
constructor TInteger4Locations.Create;
begin
FClassIndex := 1;
end;
{ TFloat1fLocations }
constructor TFloat1fLocations.Create;
begin
FClassIndex := 3;
end;
end.
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