glNewList(Objcube, GL_COMPILE);
glEnable(GL_TEXTURE_2D);
gldisable (GL_TEXTURE_GEN_S);
gldisable (GL_TEXTURE_GEN_T);
gldisable (GL_TEXTURE_GEN_R);
gldisable(GL_TEXTURE_CUBE_MAP);
glbindtexture(GL_TEXTURE_2D,texList[5]);
glBegin (GL_QUADS);
glTexCoord2d(0,0);
glVertex3f (-sizecube, -sizecube, sizecube);
glTexCoord2d(0,1);
glVertex3f (-sizecube, sizecube, sizecube);
glTexCoord2d(1,1);
glVertex3f (sizecube, sizecube, sizecube);
glTexCoord2d(1,0);
glVertex3f (sizecube, -sizecube, sizecube);
glEnd;
glbindtexture(GL_TEXTURE_2D,texList[0]);
glBegin (GL_QUADS);
glTexCoord2d(0,0);
glVertex3f (-sizecube, -sizecube, -sizecube);
glTexCoord2d(0,1);
glVertex3f (-sizecube, sizecube, -sizecube);
glTexCoord2d(1,1);
glVertex3f (-sizecube, sizecube, sizecube);
glTexCoord2d(1,0);
glVertex3f (-sizecube, -sizecube, sizecube);
glEnd;
glbindtexture(GL_TEXTURE_2D,texList[4]);
glBegin (GL_QUADS);
glTexCoord2d(0,0);
glVertex3f (sizecube, -sizecube, -sizecube);
glTexCoord2d(0,1);
glVertex3f (sizecube, sizecube, -sizecube);
glTexCoord2d(1,1);
glVertex3f (-sizecube, sizecube, -sizecube);
glTexCoord2d(1,0);
glVertex3f (-sizecube, -sizecube, -sizecube);
glEnd;